Sunday, September 16, 2012

A Game of Thrones - the board game

I'm planning on running 'A Game of Thrones' board game at the meet on 13/10/12.

Here is Fantasy Flights Games description of the game;

King Robert Baratheon is dead, and the lands of Westeros brace for battle. In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros!

A link to the official page;

A link to a video tutorial outlining the mechanics/basic rules;

I've got all 6 player spaces filled so now.  Pawel, Chris, Neil, Ricky, Mark and myself.

Thursday, September 6, 2012

Firestorm Invasion?

Probably most of you know Spartan Games company. They produce some interesting games like Uncharted Seas, Dystopian Wars and Firestorm Armada but what I found recently is that they have created a child company that is not aimed at retail sale, just a mail order service called Studio Sparta.

What I've read from the companys website is that Studio Sparta is a way to let designers from Spartan Games create miniatures that wouldn't fit into parent's company core games or standalone miniatures, but one project in their collection stands out, and might become a fully supported game in the future.

Firestorm Invasion is a ground-based warfare set in Firestorm Armada galaxy. Thanks to digital sculpting Firestorm Invasion can be set in any scale so what Studio Sparta want to do is to make 10mm scale massive battles and when it comes to face to face combat scale it upwards to 15mm or even 28mm.

Their range consist only of two factions at the moment with only 4 unit types each, you've got tanks, apc + weapon platforms, mechs and gunships at your disposal but the sculpts are very nice and promissing.

It is priced reasonably, offer a starter set and might be a direct competition to upcomming Dropship Commander.

Link to Studio Sparta website

Monday, September 3, 2012

About card games

I was looking recently for a filler game that could be played quickly after someone would finish their game and that's what I found. Feel free to comment and say which one you think could fit. I am thinking about getting one myself.

Card games is the type of game I haven't realy delved into yet so go easy on me. Somehow all the Magic the Gathering fewer went right past me. I tried MTG recently with the release of Plainchase on PS3, some might say that it's not the same game anymore because its not collectible but who cares? I wouldn't pay a penny for blisters just to see if there is one card that I need. I think Collectible Card Games is a ridiculous concept and can't imagine how it could be so popular.

After all I didn't like it anyway, it felt random, the land cards being the biggest problem, if you got too many of them you probably won't have anything to fight with, if you have too little you won't have mana to spend, maybe I haven't give it a fair hearing but I just couldn't stand it.

Then We played Dominion on the clubs meeting and I thought it was much better, improved mechanic and I enjoyed it but there was something missing... Theme, it is generic and not realy involving, it was like everybody were thinking about their cards and what they will do on their turn, this might speed the game a little bit but I felt disconnected from what's going on, it turns out not only me as some players had to be reminded to discard cards when I played militia card. Another issue I had was the thing that everything was public, so If you took too many militia cards your oponent would know that and counter it. I had a hard time convincing my friends to play this one and after all they didn't like it. They are picky and are more interested in the theme than mechanics.

The one I realy enjoyed (and others I've played with) was Citadels. Maybe it's in the player interaction, or hidden information, quick game rounds? I don't know, but it works.
You see? the deck for Citadels consist mostly of district cards that you can build if you got cash for them. You race to build your city and if you build 8 districts everybody count value of their districts plus some other stuff and winner is produced. The clever part is in the 8 characters you choose and the way they are dealt. You'll never be 100% sure what your oponent choosen, and some characters can screw other, but you cannot name player to be your victim, you have to name a character, so you might end up stealing from poor or assasinating someone who doesn't even play. The only problem with this one is that it can take 30 min - 1h.

I have been playing some card games on the Iphone as well, namely Ascension which I realy liked the first 2 days and played a heck off of it, but It became boring for some reason, another being Summoner wars that I found realy interesting. It is kind of miniature game on a square grid, realy interesting fast paced, quick to set up, tear down, and play, I thought it might be a perfect for the job.

Now this realy intrigues me... have you seen GenCon FFG's booth? one game in particular was sold in like 10 minutes, Android: Netrunner and I think this one might be THE card game for me. MMmm.